Can Mek Boyz Fix Transport 8th Edition
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2018/02/21 10:41:43 Subject field: Ork Primer and Resources: 8th Edition Alphabetize
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hollow 1 Flashy Flashgitz | The purpose of this thread is to provide both a basic guide of what works for new 40k Ork players in 8th, also as a resources list to assist competitive players grind to the top tables in tournaments. Please post data and I'll update the front page as nosotros become. Nosotros're stuck with our index for what is rumoured to be some other few months, so hopefully we can focus on how to play, non just what to build, and that will require heaps of customs feedback and give-and-take (I'm no expert). If you've had success with a list, especially in a tournament setting, tell us how information technology works and why it wins. Please keep discussions relating to fluff, rules, or comparing units in a vacuum to other parts of the forums. In that location's plenty of places to argue, lets try to be constructive here boys! General Resources: Mathammers: Articles: Battle Reports and Regular army discussions: Tier list of units: Spoiler: Unanimously considered excellent choices, you can not bring as well many of these things:
Corking support staff, only non the core of your army:
Some utilize cases, merely more often than not less efficient than the above options:
Bring these in your fluffly lists, but otherwise shelf them:
Don't bring these if you're trying to win:
Orks place in the meta: Spoiler: (as of February 2018) /u/JelloJay on Reddit comments about Orks in the LVO 2018
They are by no means prescriptive, they are only ideas of what has worked in the past and might work for you. Brand your own list and relish the hobby your ain way. This is currently the DakkaDakkaDakka consensus of the best list Orks currently accept. When the new Ork role player arrives on these forums and asks "what should I bring?" the answer is "bring more than boyz", and the answer is non wrong. Pure green-tide brings our most efficient units and tin sometimes completely counter a meta of high ap loftier harm weapons. Spoiler: Cadre units
Instance Lists Why it wins
What non to practise
Go along in mind, there are already discussions all over the competitive scene regarding what to do about "slow-play", since many armies are non completing their prescribed turns. Sometimes it tin be as bad equally turn 3 average. Oddly plenty, I would say this benefits green-tide, but make sure you accept the power to move 200+ bodies at a reasonable speed and so that yous are not slapped with tiresome-play warnings. This can be a difficult army to stop a game in under 3 hours. This type of listing has been pretty consistently showing up every bit our best performer in a diversity of tournaments. It has a good residuum of heavy and light armour, heavy and light shooting, and leans into our nearly efficient units. Spoiler: Cadre units
Example Lists Why it wins
What not to do
This unit of measurement changes the dynamic of your listing, and was running around in our top lists for most of tardily 2017. It changes the style you evaluate tankbustas, burnas, and kommandos. The ITC meta might accept shifted abroad from bringing this animate being, only it yet warrants commentary. Spoiler: Core units
Instance Lists Why it wins
What not to do
Everyone in the forums wants to bring their heavy armour toys, then I'm including this as general communication only. This stuff here is strictly fluffly . None of this information has shown proven effectiveness in a tournament army, and so it's actually just speculation. I suppose the reason yous would do this is to bring but heavy armoured units to bolster the durability of boyz or to negate the effectiveness of zero AP weapons. Or perhaps you want to get your games washed really reallllllly quickly. Spoiler: Probable the best performing units
Things that take potential
Things that look tempting, but yous should avoid:
Instance Lists
How the list works
Delight help me build this into something useful. You tin can about consider the headings placeholders, I actually didn't know what to put here that would be useful for everyone (I only know what I would similar). If you eat some resources that others should know about, lets hear about it. If you think I've missed anything crucial, or would similar to have a heading added whatever, lets make information technology happen. i dont know why i signed up for this please assistance
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2018/02/22 eighteen:37:twenty Subject field: Ork Primer and Resources: 8th Edition Index
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Dynas Lone Wolf Watch Pilot Texas | Very nice consolidation of info. | ||||||||||||||
10000+ DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (bandy), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap) *I'm on Bartertown every bit Dynas | |||||||||||||||
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2018/04/01 21:00:09 Subject: Ork Primer and Resource: 8th Edition Index
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davou Nasty Nob | Very cool thread | ||||||||||||||
ERJAK wrote: The fluff is like ketchup and mustard on a burger. Yeah it's desirable, yes it makes things amend, only no information technology doesn't fundamentally change what yous're eating and no you shouldn't just drown the whole meal in it. | |||||||||||||||
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2018/04/01 21:21:59 Field of study: Ork Primer and Resources: eighth Edition Alphabetize
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koooaei !!Goffik Rocker!! | Dandy job I beloved the fading WAAAAGH office. | ||||||||||||||
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2018/04/03 21:fifteen:46 Subject: Ork Primer and Resources: 8th Edition Index
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ChrisWhite Grovelin' Grot Rigger | Hey mate, corking get-go here! A couple of opinions though - starting time, isn't the Dakkajet one of our nigh points effective units? It's BS4 (if all the guns point at the same target), with lots of dakka, and fast. As yous pointed out, information technology is amazing at character assassination. The second unit is one that i call back you've criminally underrated: Rokkit Buggies. The Chapter Approved points drop really saved them, so that yous can now take iii for the cost of 2 - like anything Orky, they're best in greater numbers. Six Rokkits (iii Warbuggies) works to an average of two hits, at S8 AP-2 3D. Very useful. Which leads into a third affair, a hybrid list ive been having a lot of success with: Da Blastoff Strike! It will basically piece of work as a supplement to other lists - I run two or 3 mobs of Kommandos, with Warbuggies every bit fire support. For around 300 points you can accept iii min Kommando mobs and three Rokkit buggies in identify to back up your Da Spring mob. Something else that I've been having some success with is Jumping small Tankbusta mobs against lists like IG parking lots - you can throw away 100 points to cripple Basilisks and the like, and when theyre combined with Rokkit Buggies you can do real impairment. I've managed to apply flop Squigs every bit grapheme hunters recently too; there's often room in T1 or T2 to drop in a 7 model unit of measurement where a 30 Boy mob wouldn't fit, and 2 Squigs hitting on 2s can ruin a graphic symbol's 24-hour interval (got Cawl with some on Monday evening). | ||||||||||||||
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2018/04/04 08:07:26 Subject: Ork Primer and Resources: 8th Edition Index
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hollow one Flashy Flashgitz | Thank you for the comments. I'1000 really interested in your success with the buggies (have yous used skorchas?), that is something that no 1 is talking about on these forums. Tin you lot give an example list? Maybe some strengths and weaknesses? I really like your use-case of mini-alpha-strike-support with a jump, I've never tried something like that. Take you considered Chinorks for this strategy? I think buggies have been largely disregarded because of their BS5+, and if they are not shooting they are doing nix else that exciting. And as for the dakkajet, I'm open up to information technology being top teir, personally it's my favourite unit to bring in ITC. Only I think I'm a lilliputian biased since dakkajets are only recently gaining steam in their success. Perhaps the only limiting factor is that you can not spam them, realistically it is as well expensive and inefficient to bring more than... 3? For me that makes the dakkajet non as good as a male child, or a weirdboy, etc. But I would argue the dakkajet is an essential component to bring as a one-of in every ITC listing. | ||||||||||||||
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2018/04/04 23:44:28 Bailiwick: Ork Primer and Resources: eighth Edition Index
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ChrisWhite Grovelin' Grot Rigger | I have used Skorchas, but they're a bit rubbish to Outflank with - that 8" range. They exercise stone when sitting behind some screening units to target Tau Stealthsuits and the similar though. Buggies are a bit of a surprise parcel: every bit well as having Outflank they have a 4+, 5W, T5, and 4 Attacks in assault. Obviously the negative is their BS5, but when you lot take three puff them you should average 2 S8 AP-2 hits. I know some Redditors who run six, but I usually just take 3 - although vi are only 350 points, so above about 1k that should be more viable. Basically, I combo them with three min Kommandos mobs - two Burnas in each, if I'chiliad feeling saucy I'll give the Nobz Large Choppas. This means that you end upwardly with half-dozen Rokkit shots from the Buggies and nine Slugga shots; and in the Assault phase you lot become six AP-2 attacks from the Burnas, ix whatever y'all've put on your Kommando Nobz, twenty-7 from your Kommandos, and twelve from your Buggies. Four different charges, which ways that statistically two should go far. This is earlier we even account for what you've Da Jumped. I similar the wait of Chinorks, and am planning a kitbash of one from some spare Koptas I've got lying around - 80 points is a steal. Sucks that the guns are heavy, simply I reckon putting some Nobz in there with ammo runts to take the inevitable crash wounds would exist a lethal add-on to my Alpha Strike. | ||||||||||||||
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2018/04/05 06:15:10 Subject: Ork Primer and Resources: eighth Edition Index
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koooaei !!Goffik Rocker!! |
Information technology's hard to underrate a primarily shooty unit that you need to invest ~ 650 points into to kill a single rhino. I've fielded both buggies and skorchas and while they might exist fun for a casual game where you don't really want to win, they're likewise inefficient for annihilation else. Not durable enough for points to be a disruptor, too depression damage output to kill anything significant. Tin can probbly be used to agree dorsum till the anti-tank is downwardly to grab points later in the game. And then, this might work in casual. They're fun to convert of grade. | ||||||||||||||
This message was edited i time. Concluding update was at 2018/04/05 06:20:41 | |||||||||||||||
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2018/04/05 06:39:xxx Field of study: Ork Primer and Resources: 8th Edition Alphabetize
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Blackie Waaagh! Ork Warboss Italia | Single buggies worked for me like min squad of kommandos, they both don't practice much impairment simply they may exist useful during the game. I adopt skorchas since we have more efficient range anti tank than rocket buggies, merely they're besides ok. Of form you lot need lots of armored stuff to make them worthy like mek gunz, planes, trukks, BWs, kanz... | ||||||||||||||
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2018/04/05 08:28:13 Subject: Ork Primer and Resources: eighth Edition Index
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ChrisWhite Grovelin' Grot Rigger | I find that you don't necessarily accept to impale the unit you're shooting at - dropping something similar Basilisks, Wyverns, Preds, or Razorbacks downwards a tier should exist plenty to give your oncoming army some survivability. I find that, when combined with Kommandos and your Da Bound, information technology's enough of a lark to buy more of your enemy's shooting, meaning even more survivability for everyone else. 650 points of Buggies is what, 10 Buggies? That'southward 20 shots, vii hits at AP-2. 21 Wounds inflicted, slightky less, depending on saves. You should kill 2 Rhinos with that. Automatically Appended Next Post: | ||||||||||||||
This message was edited 1 time. Last update was at 2018/04/05 08:28:59
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2018/04/05 08:34:50 Subject: Ork Primer and Resources: 8th Edition Alphabetize
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Jidmah Ork Admiral Kroozin Da Kosmos on Da Hulk | Since skorchas are assault weapons, you are improve off deploying them on the field and advancing them towards something valuable. If you deploy them on a flank they can reach nearly of that table half plough 1. IMO the outrider deployment is a trap. | ||||||||||||||
[...] To the Ork, the simply conceivable explanation for this is that the vehicle travels faster because it is ruby. Nevertheless, as disturbing as information technology sounds, these 'facts' get true. Red Ork vehicles do travel perceptibly faster than those of other colors, even when all other design aspects are nominally the aforementioned. Similarly, many captured Ork weapons and items of equipment should not work, and indeed practise not piece of work unless wielded by an Ork. I believe this is linked to the stiff psychic aureola surrounding all Orkoids and take adult the Anzion Theorem of Orkoid Mechamorphic Resonant Kinetics. I theorise that many Ork inventions piece of work because the Orks themselves retrieve that they should piece of work. The strong telekinetic abilities of the Ork'south subconscious somehow ensures that the machinery or weaponry functions every bit desired. | |||||||||||||||
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2018/04/05 09:19:03 Subject: Ork Primer and Resources: 8th Edition Index
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koooaei !!Goffik Rocker!! |
1 buggy costs 57 pts, it has 2 rokkit shots, 0.67 of which hit, 0.4 of which wound, 0.296 of which get through armor and cause 3 wounds resulting in 0.89 damage per buggy. Divide x rhinoceros wounds by 0.89 and y'all end up with 11.25 buggies. That's 641.25 pts of rokkit buggies. Well, technically, since you can only bargain three wounds at a time, you demand to downward 12 instead of ten. Means you need to bargain four unsaved wounds to a rhino. That's 770 pts of rokkit buggies. In comparing, you need 810 pts of shootaboyz that will ONLY shoot to kill a rhinoceros. That'due south how bad rokkit buggies are at really killing annihilation. | ||||||||||||||
This message was edited one time. Last update was at 2018/04/05 09:38:01 | |||||||||||||||
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2018/04/11 18:20:34 Bailiwick: Ork Primer and Resources: 8th Edition Index
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Nuck Fewton Been Around the Cake | we ran buggies at adepticon for the squad tournament, strictly to fit our theme. I own a ton and really hadn't used them in eighth yet. They performed lackluster at all-time, especially compared to the tankbustas in trukks. I dear the idea of them but they need something to help. Peradventure three shots? Mayhap 2d3 shots that do 2 damage? They demand something for certain. | ||||||||||||||
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2018/06/21 13:03:19 Subject: Ork Primer and Resources: 8th Edition Index
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grendel083 Nasty Nob on Warbike with Klaw Mann | A proficient thread that could do with a piffling updating since the last FAQ The Chinork is definitely worth mentioning. Cost of a trukk that tin can deepstrike and is now open topped! | ||||||||||||||
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2018/06/21 13:29:41 Subject: Ork Primer and Resource: 8th Edition Index
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Shrapnelbait Ork Male child Hangin' off a Trukk |
It's the real earth cost of the Chinork that is prohibitive. Being in Canada ways that I could buy 5 trukks for the cost of 1 Chinork (75 pounds plus delivery works out to $150 after substitution). The Chinork won't last long enough on the table to justify that. | ||||||||||||||
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2018/06/21 15:02:18 Subject: Ork Primer and Resources: 8th Edition Index
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Jidmah Ork Admiral Kroozin Da Kosmos on Da Hulk |
Currently none of the FW units are mentioned because no 1 bothered to make a list. Feel free to create 1, and I will add it to the first page. Outside of that, I think we should await for the codex before updating annihilation. Peculiarly kommandoz have fallen a lot in value, for example. | ||||||||||||||
[...] To the Ork, the simply conceivable explanation for this is that the vehicle travels faster because it is ruby. Withal, as agonizing equally information technology sounds, these 'facts' go truthful. Red Ork vehicles exercise travel perceptibly faster than those of other colors, even when all other design aspects are nominally the same. Similarly, many captured Ork weapons and items of equipment should non piece of work, and indeed do not work unless wielded by an Ork. I believe this is linked to the strong psychic aura surrounding all Orkoids and have developed the Anzion Theorem of Orkoid Mechamorphic Resonant Kinetics. I theorise that many Ork inventions work considering the Orks themselves think that they should work. The strong telekinetic abilities of the Ork's subconscious somehow ensures that the machinery or weaponry functions equally desired. | |||||||||||||||
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2018/10/27 03:46:52 Subject area: Re:Ork Primer and Resources: 8th Edition Alphabetize
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hollow i Flashy Flashgitz | I'm posting this hither in this thread as well every bit the main thread because information technology tin can become a bit bogged downward over there. Spoiler:
Hither'south how I'd play em, and some mandatory CP spending. Listing 2: List 3: List four: Turn 1, you da leap the tankbustas, pop monster hunter, and shoot all your KMK, squiggs, and rokkits at whatever you desire, magnus, morty, castellans, shadowblades, whatsoever. get it done. The tankbustas will die, but what I similar about this list as that all the things on the tabular array worth shooting volition take 6+++, and the dakkajets will be -1 and -2 to striking. I think this list has legs. Warboss has the headwoppa relic here. Warlord trait will be +1atk and +1str, give ghaz a run for his money. Listing five: List 6: This is the only listing i would consider 'ard male child stratagem, and i would put information technology on all 3 of my boy squads for 6CP, worth. P.Southward there are heaps of point errors and spelling errors or any in this mail, but you get the idea. I did this compilation mostly from memory and mostly for myself merely thought i'd share some ideas. Any point value in a box is me speculating... e.1000. i think lootas volition driblet a couple of points, and KMK might go back to their original indicate value before CA. | ||||||||||||||
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Can Mek Boyz Fix Transport 8th Edition,
Source: https://www.dakkadakka.com/dakkaforum/posts/list/751354.page
Posted by: phillipsvild1979.blogspot.com
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